We return to the village of Mouen, where an isolated British company have found themselves directly in the path of the panzer grenadiers from Kampfgruppe Frey. In their first encounter, the defenders stood firm, knocking out a Tiger I and driving back the supporting infantry.
The Germans will now make a second attempt to secure the village. They have assigned the task to their second platoon, which is at full strength, and will be backed up with sixteen points of support. The knocked out Tiger from the earlier game sits as a reminder of what the Germans can bring to the fight.
The British enjoy far less support, with only five points available. The decision to call on a 6 pounder AT gun in the first game paid dividends. I have to wonder if I need to do the same for this one. There are good grounds for the Germans to consider armour. The village buildings make for strong defensive positions, but a few well aimed rounds of high explosive from a tank gun could make them untenable.
Without the 6 pounder, the platoon's only anti-tank weapon would be the PIAT. That's not much insurance. Of course, there is always the chance Dave decides not to call on tank support, but I'm not sure I can ignore the possibility.
The British start with their force morale at nine. The Germans are at ten and begin the game with three Chain of Command points. The patrol phase plays out in a very similar fashion to the previous game and it leaves the Germans with no option but to cross the open fields to reach the village. While that calls for caution on their part, they have an immense amount of firepower with which to cover any advance. The British must be very careful about exposing their infantry to too much of that. It rarely ends well.
The Germans have the opening phase and reveal their first support choice - an extra command dice (the Red Dice). Two sections deploy on overwatch behind the hedgerow on their left flank.
A third deploys from the jump-off-point on their right flank.
The British wait to see how the attack unfolds. In the next German phase, an oberscharführer (senior leader) joins the sections at the hedgerow.
I have to confess, I hadn't considered the Germans would bring an artillery piece. That was unexpected, but in hindsight, not a complete surprise. I knew that Dave would be looking at some way of hitting those village buildings with high explosive, but I hadn't considered an infantry gun. That suggests the Germans probably won't have any armour. Perhaps my gamble on taking the 6 pounder won't pay off?
I should have guessed that Dave would want to try a different approach to dealing with those village houses. The infantry gun could make it very difficult to hold that position.
Despite that threat, I don't intend giving the Germans free passage across the fields. In the British phase, a section deploys in the upper level of one of those village houses and both teams are placed on overwatch.
The next German command roll brings up their first full CoC die. Meanwhile, the oberscharführer orders the section in the field to continue moving forward.
I'm certain the Germans are trying to draw out the British, but I'm determined to wait for the right opportunity. I choose to do nothing in the next phase. In the German phase, the scharführer in the farmyard rallies off the remaining shock from their earlier move and then orders them to move across to the other wall.
Once there, he orders the section to his left to move more cautiously.
They risk entering the line of sight of the section in the village, so they move tactically. At this point they can't be targeted, but any further movement forward will change that.
The subsequent British command roll is 55532, which provides some very useful CoC points. Other than that, all there is to do at this stage is return the teams in the section back on to overwatch.
The Germans continue pressing ahead and the oberscharführer leads the section he is accompanying forward.
The gun commander puts the crew on overwatch.
The British continue waiting and watching. Until the German infantry come to within 18" of the house they can't react to the presence of the men that are there. Unless, of course, the British open fire. No doubt that is what the commander of the Ie.IG.18 gun is waiting for.
The Germans remain cautious. The oberscharführer leads the section and they move tactically.
At this point, not a shot has been fired in anger. We are both waiting to see who will blink first.
The section in the farmyard err on the side of caution. They move along the wall toward the road.
The British spend another phase waiting and watching. In the German phase, the oberscharführer and section move up tactically toward the hedgerow. They've been careful to remain out of the arc of fire of the building.
For the moment, it's only the panzer grenadier scout team that has a line of sight to the section on the upper level, but with both the scouts and the section with the oberscharführer within 18" of the house, they are now aware it is occupied by the enemy.
I'm not certain staying in the upper level can serve any more purpose. It's obvious the Germans have no intention of presenting the waiting section with a target. In the British phase, the corporal moves the men down to ground level.
That move may prove premature. The following German command roll includes a triple 6, giving them an opportunity to exploit a double phase just as the British are no longer on overwatch. I've no doubt they'll make the most of this. The scout team move up to the hedge by the orchard.
In the following German phase, the section's scharführer sends the scouts into the orchard.
Lastly, the panzer grenadiers in the farm yard take the decision to climb over the wall. With the infantry gun able to target the village the Germans have their tails up and feel confident enough to press ahead, despite the risks.
The corporal orders the men to abandon the building and head out into the orchard. Whether it's reluctance or miscommunication the section barely move (a movement roll of 1,1 is insufficient for the entire section to exit through the door). They may pay a price for their tardiness.
The Bren team uses concentrated fire to target one of the MG42 teams while the rifle team engage the whole section.
Despite taking cover, they lose a man from each team.
That puts them ready to receive any panzer grenadiers that try to cross the orchard. If I can extract the remainder of the other section from the house and have them move over the hedge or into the orchard, that should give the panzer grenadiers some pause for thought.
Or.....perhaps not. At a critical moment fortune smiles on the Germans with a very useful command roll of 66421. That's awful timing from my perspective. The infantry gun is the first to fire and targets the village once again.
While the British managed to survive that phase in reasonable shape, they have to face another one. The infantry gun fires again, killing a man in the rifle team.
The oberscharführer then moves up to the hedge to join the section.
Another storm of MG42 fire sweeps the hedgerow. Despite hitting the dirt and benefiting from hard cover, the British lose three men and suffer more shock. That sees the Bren team reduced to a single man.
When the British phase arrives, I do what I can to try to restore some semblance of order. The section in the orchard uses reposition to try and escape their predicament. The corporal and what is left of the Bren team move back into the next orchard.
The reposition roll allowed for a move of 5" and while units can cross minor and medium obstacles, as well as enter or leave buildings, we weren't sure how many of these obstacles could be crossed as part of the move. We decided the remaining three men from the rifle team who were still in the house could exit the building, but not cross the farm hedge as well. They take up position in the cover of the orchard.
On the other flank, the platoon sergeant assigns one of the riflemen to join the Bren team and then moves toward the barn to bring himself within command range of the 2” mortar team.
The platoon lieutenant deploys into one of the orchards and rallies shock from the pinned Bren team.
The oberscharführer repositions the nearby section over the hedge and into the orchard.
At this point I can't see how the British can rescue the situation. I've managed to inflict casualties on the Germans, but not as many as I have suffered. I'm not certain I could inflict many more, at least not without taking more myself. The section at the hedgerow could try throwing a grenade and then going into close combat, but as it stands now the German section is at full strength with no shock, and, more significantly, has two fully functioning light machine guns.
At least I haven't lost an NCO. If I withdraw now there will be less negative impact on the men's opinion, so that's what I decide to do. Yet, things never go as smoothly as planned. The Bren team and accompanying corporal are pinned and so I must roll to see if they withdraw successfully. They don't. The corporal is captured and so, in the end, I have lost a NCO after all.....
Dave took a careful, methodical approach to this attack and it paid off handsomely. The infantry gun was an inspired choice of support, providing the punch the Germans needed to crack the defence. Unlike a tank, it was never going to be at risk from the 6 pounder. Any attempt by the British infantry to suppress it would have been met with a hail of MG42 fire from the supporting infantry. While a couple of timely double phases helped, they simply made a good plan go better.
Despite that, I can't have many complaints, the British have achieved a key objective of delaying the German advance. It was always going to be a tough proposition holding up a well supported force of panzer grenadiers and in the wider context of the campaign that has to be considered a success.
The British suffered seven permanent losses, in addition to the captured NCO. All up, it's another blow to the men's opinion which drops back to -6. The CO is equally unimpressed, but his opinion only falls to -3.
The platoon leader's outlook is now Retiring. The British may have had success at slowing the German attacks, but it has come at some cost to morale.
The Germans are feeling more positive about things, despite the delays. Their men's opinion is at +4 and their CO's opinion at +1. The platoon leader's outlook remains Assured.
Our next game will be on the other flank of the corridor, where another isolated British force holds the small farming community of Mondrainville. The Germans need to push them aside as they drive towards Colleville. So, once again, outnumbered defenders must find a way to stall a superior force of panzer grenadiers.
However, there will be a bit of a break before that game, as Dave is off on a sojourn to France for several weeks. There will be a short hiatus before the next game, which is likely to take place in late October.
A splendid run through of the engagement as usual. Dave certainly mounted a text book attack also being aided by a good run of fate in the command dice rolls. I don’t see what more you could have done in the circumstances?
ReplyDeleteAnother superb writeup there. A slow methodical push by the PzGrs was always going to be a major challenge, 16 dice of pain is a lot to try and hide from and still fight back. I am a big fan of the Infantry Guns - a wise support choice for the Germans.
ReplyDeleteA fab battle report, looked like a great game!
ReplyDelete