Showing posts with label Sudan. Show all posts
Showing posts with label Sudan. Show all posts

Wednesday, 1 July 2026

Rebasing - goodbye sabots, hello multi-basing

Rebasing a whole collection? Really? Yes, really. Up until now, I'd resisted the temptation, if only because of the effort involved. Now that the task is completed, I'm very pleased. But why did I do it? 


It all started with a bit of false logic. I'd based my Second World War 20mm figures on 20mm round bases. When I started the AWI project, my first project using 28mm figures, I intended using them to play Sharp Practice. That seemed to suit single figure basing. For reasons that made sense at the time, I assumed a bigger base would be required for larger scale figures. As a result, I went with 25mm rounds. I continued that with other periods like the colonial Sudan project.

That was my first mistake. One that was compounded when it came to using sabot bases. Obviously, they needed 25mm slots, which in turn meant a larger sabot base. I ended up with four figures on a 60mmx60mm sabot base. 

Even at the time they looked too big and the figures appeared too spaced apart. The large footprint was problematic enough, but what bothered me just as much was the spacing between the figures. It just didn't look right for any of the periods. Particularly when you consider some of the classic images of the Victorian age (which may or may not be truly representative of the reality, but they remain iconic images in the popular imagination).


Every time I played a game or posted a picture something jarred. 

The individual basing and sabots worked well in game terms. Moving a unit was quicker and it allowed for casualty removal. Yet that created another issue, what to do with the unsightly empty sabot slots once a figure is removed? I'd never liked that. To fill them I made up bases that held shock markers, or casualty figures, or just empty terrain. 

Sometimes there were never enough of them.

Of course, one option would be to ditch the idea of using sabot bases altogether and simply use the figures on individual bases. Aside from the laborious process of moving units one figure at a time, I couldn't escape the distance between individual figures, even when the bases were sitting right next to each other.

I wrote a lengthy blog post on all I was doing to try to reduce the visual impact of those sabot bases, indicative of the fact that I wasn't completely happy with the approach even then.

When I started my Romans for Infamy, Infamy I decided to use multi basing. A decision I was very happy with, so it wasn't much of a step further to consider doing it for the AWI and Sudan collection.

For the Romans I used 50mmx50mm for four figures, but for both the AWI and Sudan I settled on 40mmx40mm. I know for many that's a very standard size for rules like Black Powder, so I wasn't exactly breaking any new ground here. However, from my perspective this was going to make a huge difference. I would go from four figures on 3600 sq mm to four figures on 1600 sq mm. That was going to change things more significantly than I realised. 



It goes without saying, the difference in footprint is amplified the more bases you have in place. Below you see the frontage and footprint comparison for two Sharp Practice groups of eight figures in line formation.



A line formation made of three groups for Sharp Practice would be six bases of four figures each. On my old sabots that was a frontage of 360mm (approximately 14.5"). With smaller 40x40 bases, the same formation would have a frontage of 240mm (approximately 9.5"). In effect, the new formation of three units would have the same frontage as two of the sabot based units. They would also have less depth, making them easier to place within terrain.



Perhaps most surprising was that having the figures closer together actually gave the impression of a greater number. Not quite sure why that is, but it certainly is the case. Once I started the rebasing that all became clear very quickly  



Initially, a fairly laborious task beckoned, but now I could see the reward for the effort. A good result in my book. This was just as well, given this was a major distraction from all the other things in progress or planned.


It is, of course, a problem of my own making. I've no doubt a few of you are rolling your eyes and wondering why it took me so long to see the benefits of multi basing over sabots. Perhaps, if I had based the figures on 20mm rounds to start off with, I may never have been motivated to do this? Regardless, I'm happy where things have ended up.


I pondered how best to deal with the larger militia groups of ten figures. In the end I settled on two bases, one 40x40 with four figures and one 60x40 with six figures. That allowed flexibility for other rule sets that might require units in multiples of four, six or ten figures.



One other decision was how to treat skirmishers. For those, I settled on the same approach I've taken with the Mahdists and Germanic tribes. I would use a mix of 3,2,1 basing that would allow figures to be spaced in more open order, with the added convenience of easier movement and casualty removal.



The only other key question was how to handle casualties for the multi-based line units? If one of the motivations for the rebasing was an improved aesthetic, I needed to have something that blended in reasonably well with the table, yet also served its purpose as a game marker. 

Once I no longer needed casualty figures to fill empty sabot slots, I decide to convert them to casualty markers. My immediate thought was to use mini-dice to track the numbers lost, but then it occurred to me that I need to track a maximum of three casualties in most cases, as a fourth would simply mean the removal of a four figure base and the marker.

While this idea might not survive actual contact with a game, I've come up with a base with a casualty figure and two empty dice frames. 


The casualty figure will represent the first casualty. I just need a suitable item or marker to fill the two empty frames as further casualties occur. For now I'm going to try small rocks (in this case, painted aquarium pebbles).



If this proves impractical for any reason, then there's always the option to revert to mini dice if needed.


If I do go down that route, then perhaps the same frame can also work to record shock with a different coloured dice.....


Time will tell, but I also have a Plan B. I've put a small dice frame on these adjustable markers from Warbases. My thinking being the marker itself will be used to record shock, while the small dice frame holds a mini dice for casualties. This does have its merits, as it consolidates two markers into one for a smaller footprint.


That said, I do like the way the casualty figure adds to the game narrative, so I'm inclined to carry on down that road, or at least give it a good try, but it does mean a second marker on the table to record shock. Too much clutter? Perhaps.

On the other hand, my newly based units have a smaller footprint, so perhaps there is more room on the table after all?







Sunday, 23 April 2023

Naval Brigade for Sudan

I've added a unit of Naval Brigade to bring a touch of colour and swagger to my British force for the Sudan. There is definitely something slightly incongruous about a bunch of sailors fighting Mahdists in the desert but I think that's all part of the appeal.

All the figures are from Perry Miniatures and are grouped together for use playing the Sharp Practice variant for the later colonial period. This gives me three groups of eight infantry with a selection of leaders.




I particularly like the set of command figures. It includes a very nice selection of different characters.

The set also includes a mounted officer.



These now join the 7 pounder screw gun, also from Perry Miniatures.


And a Gardner Gun, again from Perry Miniatures.


While there is always room to add more for now this gives me enough options for British infantry and support weapons to cover most of my game needs. Of course in this hobby there is no such word as 'never' or 'finished' so I'll avoid boxing myself into a corner by suggesting this is the end of the Sudan collection. Let's just say, it's the end for now.

Thursday, 12 January 2023

Wounded leaders and a Mahdist gun - more for the Sudan

With CanCon only ten days away I'm putting final touches to everything I will need to run the four participation games of Sharp Practice set in the Sudan. The last remaining item was to find a couple of prone British figures to use as markers for when a leader takes a temporary wound that has him incapacitated for a while. 

I have created figures already for leaders that take a wound that remains with them for the duration of the game (you can see how I made these in this post). 


In their case I use a standing figure with a bandage, but for those who are literally knocked off their feet for a while I like to use a prone figure. The quickest solution I could find was to use the two prone figures that come on the command sprue in the Perry Zulu War set. Of course the uniforms are not exactly the same, the main difference being the lack of puttees, but in several other respects they are very similar. The only modification I made was to trim the lace off the jacket sleeves. I thought about having a go at making puttees, but given the figures are glorified markers and may never even see use in a game I thought I'd fudge it a bit and rely on the paint to do the work.

When needed I simply substitute the existing leader figure with the prone figure. Should the leader dust himself off and get back on his feet again then the original figure is returned to the base. Obviously their main role is to serve as game markers, but they also help to tell the narrative and that certainly makes it worth going to the effort of creating them. 



The other addition is a Mahdist gun and crew from the Perry Sudan range. This is a very atmospheric set with three of the crew representing captured Egyptian gunners pressed into service by the Mahdists. A dejected looking lot who are suitably attired in ragged clothes and shackled at the ankle. The fourth figure is their Mahdist overseer who is about to compound their misery by giving one of the gunners a beating.


I've based the gun and two figures together and kept the other two on separate bases so I can remove casualties. I used the sanding tool on my Dremel to make recesses in the gun base so that the figures can all fit around the gun and blend in.


As I said in my post reviewing my 2022 gaming year, the Sudan project grew from a modest start and has taken on a life of its own. It's not finished just yet (if any project can ever be truly called 'finished'), but I think I'm close to having most of what I need for the scale of games I'm playing. On the workbench at the moment are three groups of Naval Brigade infantry and their leaders; one more group of regular British infantry and another twenty Beja spearmen. Once they're completed I think I can be reasonably satisfied I have the units I will need to cover most of the likely scenarios I'd want to play, but hey....never say never, eh?