It's been too long between games of Sharp Practice, so I was particularly disappointed to miss a game set during the Indian Mutiny that was held at the club only a couple of weeks ago. The good news was that I remedied that by convincing the same group to play 'She was only the Magistrate's Daughter', a scenario set during the American War of Independence from the 2020 Lard Magazine.
In the lead up to the game I took the opportunity to finish off a few terrain pieces that I would need. One is a small house with brick chimney from the Sarissa range which I had bought for games such as this. The other is Sarissa's larger plantation house which I made about two years ago, but ever since completing have wanted to make a couple of changes.
I never liked the original chimney pots and I thought it could really benefit from a small base. There is something about putting an unbased building on a terrain mat that can make it look like it's just been plonked there and doesn't really belong.
I made up simple tubular chimney pots for both from Milliput. I had used embossed wallpaper with images of bricks for the plantation house and used exactly the same for the smaller house. It adds a very effective bit of detail for very little effort.
While I was at it I decided to modify my British deployment point. Aside from the original being too large I had also made the mistake of featuring a bell tent from the Renedra set, which turns out to be wrong for the time period (it's too early for their use). So with two good reasons to make a change I rebased the figure and campfire onto a smaller 40mm circular base to match the size of the movable deployment point.
Knowing that a couple of the players were not familiar with gaming this war I made up a few quick reference sheets specifically featuring the units for this scenario. These are based on a set I made earlier, so it was easy to make modifications. The sheets include information from the unit rosters plus any other relevant rules. The idea is that players have all the information they need to play their unit in a single place. A good example is the British light infantry who benefit from a number of special rules like a bonus move activation; evade; tomahawks and interpenetration. I find it saves players flicking back and forth through the rule book trying to find the relevant rules and that helps keep a game flowing.
I design them in PowerPoint. I've embellished them by cutting and pasting a few of Don Troiani's lovely period pictures lifted off the internet (but please note these are subject to copyright and I've only done this for my own personal use).
Meanwhile the Continentals, the light infantry and the newly-raised militia went to hunt down the British light infantry.