Showing posts with label Infamy Infamy. Show all posts
Showing posts with label Infamy Infamy. Show all posts

Tuesday, 9 June 2026

More Romans for Infamy, Infamy

As part of putting together the early imperial legionary force for Infamy, Infamy I painted a group of auxiliary infantry. While that's only eight figures, there are a couple of other lists featuring auxiliaries in the rule book. In that sense it was logical to invest in a bag of Victrix plastic figures, as I was bound to want to create a few other options. 

The bag was sufficient to make up nearly three groups of auxiliary plus a centurion and optio. One of the auxiliary lists in the rule book calls for four groups of infantry, the other, which includes a mounted contingent, requires only three. That meant the bag of figures left me eleven foot figures short if I wanted to put together the auxiliary list with the larger infantry force. Needless to say, I ended up buying another bag of the auxiliaries. Technically, that now gave me more than I needed. Or did it?

I made up the additional eleven figures to have four groups of auxiliary infantry. That was straightforward enough.

Given the number of extra figures, I decided to make use of the arms holding a gladius to try to put together figures in fighting poses. While Victrix do a set of legionaries in fighting poses, they don't do the same with the auxiliaries. I thought it would be good to have those auxiliaries that are part of the legionary list in a similar pose.

If I could do that then all the figures in the legionary force, both legionaries and auxiliaries would be in fighting poses. I liked the symmetry in that. While the auxiliary torsos are more suited to a marching pose, by placing them at an angle and doing something similar with the heads, they could be made to look more like the poses of the legionaries.


They are not as dynamic looking, but certainly do the job.


That still left me with enough spare figures for one more group. This time I decided to base them differently. In Infamy the auxiliary infantry have the flexible drill trait which means they can also fight in skirmish order. Up until now I've represented this on the table by separating the two four figure bases by an inch or so to show they were in a more extended order. That led me to think I should create a group with the remaining figures that are based in either ones or twos. That way I can use them to make up a more natural looking skirmish line.



Alternatively, they can be assigned to perform other tasks, such as escorting prisoners, cattle or a cart.



The base with two figures is 50mm wide, the same width as the other multi based figures and the single figures are on 25mm rounds, so they can be put together as a group in close order.


That gives them exactly the same size footprint and formation as the multibased groups.

A group of auxiliary archers is made up of eight figures and the first of those were based in a similar format to the infantry. In Infamy the archers are classed as skirmishers, but they have the flexible drill trait that allows them to form into a closer order and defend themselves in close combat. 

On reflection I wonder if I should have based them as I've based the auxiliaries in skirmish order. Rather than rebase the existing figures, I made up the four remaining figures in the Victrix set and based those in a pair and singly. 


That way I can use them alongside the four figure base without the need to rebase. I suspect one day I'll simply cut the four figure base in half, but for now this works well enough.


Once again the bases are sized so that they can form up to match the footprint of the unit when no longer in skirmish order.


I liked the idea of adding a scorpion bolt thrower, but the Victrix set includes more than I would ever need, fortunately I was able to find a single sprue.





A group of engineers is six figures and I wondered how best to represent those. Fortunately the scorpion bolt thrower set has a number of arms with various tools, perfect for a group of engineers. Using spare bodies I made up four figures and I've already picked up a spare sprue that will allow me to make another two and complete the group. 


Two groups of auxiliary cavalry are next in the queue. All that remains is a cart for the engineers and, dare I say it, the force will be sufficiently complete to field a range of different units for most games of Infamy. 

Friday, 10 April 2026

Romans on the Rhine

Having put together a force of Germanic tribes to use with the Infamy, Infamy rules, I felt an irresistible urge to then create an opposing force of Romans. Hole... Rabbit....you know the story.

The initial motivation for putting together that force of Germans was to trial the Infamy rules. At the time, Dave my regular opponent, had a good selection of figures in his collection for the period, but Infamy, Infamy is all about the Roman conflicts with the tribal kingdoms on the frontiers of the empire. Dave's collection includes several of Rome's enemies, but none of them are barbarians. My mission was to provide a suitable hostile force. Rather conveniently, it coincided with a sale by Victrix and that was all the extra incentive I needed. They produce a lovely set of figures for the Germans and I really enjoyed the project (more about it in this post).

As it turned out, we found Infamy, Infamy a particularly engaging rule set. It does a splendid job of recreating the asymmetrical warfare on the edges of the Roman world and I wanted to make the most of the figures I'd painted. The best way to ensure that was going to happen, was to create my own collection of Romans. 

Well, that was my rationale (or flimsy excuse, depending on your perspective). My starting point was the list in the rule book that's suggested for a force from an Imperial Legion. It's made up of three groups of eight legionaries; one group of eight auxiliary foot and one group of eight auxiliary archers. I'm really pleased with the way the figures have come out. The painting was very straightforward and the shield transfers from Little Big Men Studios set them off perfectly.


I gave a fair bit of thought to how I should base the figures. The Infamy rules use figure removal to mark casualties and my initial thought was to make use of my existing sabot bases. They would allow for figure removal and give me the regimented look suited to the Roman style of warfare.


However, I had second thoughts. The sabot bases are 60mmx60mm, with each figure on a 25mm round base. With hindsight I can see that both make for too big a footprint. Then there's the aesthetic issue of how to deal with sabot slots once a casualty is removed. I've never been prepared to have empty slots and so made up bases to fill them. These might hold a mini dice frame to mark shock, or feature a casualty figure, or in some cases simply left blank with matching terrain. 


The Germanic tribes were a different case altogether. I used a different convention, with either one, two or three figures to a base. It worked very well for my Mahdist Ansars and creates the less regimented look I want for tribal groups and irregular troops. It allows for individual figure removal while retaining some of the convenience of moving multi-based figures. 


However, the Romans more disciplined formations called for a more formal basing style. Instead of sabots, I decided I would go with multi-basing, putting four figures on a 50mmx50mm base. 


I did consider trying to squeeze this down to 40x40mm, but it seemed too crowded, especially for the second rank figures, most of whom are throwing pila. Although, to be honest, now that I've completed them, I do wonder if I should have gone for the smaller base and a more compact looking unit?




Having said that, the Germanic tribes are based in such a way that one of their groups of ten figures occupies a frontage of approximately 100mm, so the two 50mm bases for the Romans works well from a game perspective. 


I opted to use the Victrix set of legionaries in fighting poses, rather than those that are advancing. Given the game is very much about close combat, it seemed only fitting the Romans should match the dynamism of the German poses.


When paired off like this the two sets work well together. Ideally this is how they will be spending much of their time during a game and in terms of photographs for the blog it makes for a more compelling image.


The Auxiliary foot from Victrix come in only one set of poses and so I couldn't create the same dynamism for these groups. As the set includes enough figures for twenty foot soldiers and four command figures I have more than I need for this initial force, but, as it happens, not enough for two of the other suggested forces which are principally composed of auxiliaries. Back to Victrix then....add to cart. Sometimes this hobby is so predictable.


These are based exactly the same as the legionaries.


Last, but not least, we have the auxiliary archers. Once again, these are figures from Victrix.


Unlike the archers from the Germanic tribes these are more formally arraigned, whereas the German archers are in smaller groups and individually based.

Overall, I'm very happy. If I have one gripe, it's that the pila and spears are quite flimsy. During the process of basing I snapped a couple and had to replace the missing sections with wire. I suspect that won't be the last repairs I will need to make. That aside, the Victrix figures are lovely sculpts and, as you might expect, match up perfectly with the Germanic tribes.


Tuesday, 6 January 2026

2025 - a gaming year in review

Well, it seems 2025 was a particularly productive year, something I hadn't quite realised until I started putting a retrospective together. Followers of the blog will know it was only a week ago that I posted a review of my Chain of Command related activities, but looking back at other rules and periods it dawned on me that there was more than enough to warrant a second post. Excuse the indulgence! 

The biggest new painting project for the year was undoubtedly the German tribes for Infamy, Infamy. I didn't buy the figures during the year, which is partly why they became a 2025 project, they were long overdue painting. The vast bulk are from the Victrix plastic range, with shield transfers from Little Big Men Studios.

The few metal figures in the collection are from Wargames Foundry, like this group of wailing women.

As mentioned, the spur to paint the figures was to play games using Infamy, Infamy. My regular opponent Dave has quite a Roman collection and they were just awaiting suitable opponents. I wrote up a detailed report of one of our first games, which you can find in this post

The figures also featured in a number of games at the club.


I needed to add a small group of slingers to the German force and adapted those from a set of Gripping Beast Dark Age Warriors that I had lying around. Little did I know, but that decision would then lead me down a completely different rabbit hole. One thing led to another and within very little time I had a Saxon warband. A long story, but one you can follow in more detail in this post

This was inspired in part by our Dux Britanniarum campaign Warriors of the Old North. We played the first game at the tail end of 2024 and it continued into the first half of 2025 with another three games. 

All the figures came from Dave's collection, so there has never been a need for me to create an additional warband for this campaign. Well there you go, sometimes this hobby can lead you down all sorts of unexpected paths. 

When it came to basing those Saxons I did it with a number of rule sets in mind. That started me thinking about how I could use some of my existing figures for other periods for different rule sets. 

I have a number of Hundred Years War figures that were created with Lion Rampant in mind. While those rules were fine for a casual game at the club, I was keen to do something on a grander scale. I'd played my first game using Midgard in April. That was a big, multiplayer scenario set during the Trojan War and was very enjoyable. 

When I saw that James Morris had compiled lists for the Hundred Years War I looked to see if I had enough figures to put together a French and English force. I was close, but not quite close enough. What I did have, were a number of Perry plastic sprues that would provide me with enough figures. For a reasonably small investment of time I could add the various crossbow men, archers and men-at-arms to make up the numbers needed. 

The only other additional work was to make up a handful of suitably based figures to represent both French and English heroic leaders.



All that remained was to create suitably sized sabot bases of the standard 120mm Midgard width that would hold up to eight figures per unit.

Our first game used the lists for Agincourt. We decided to see how the rules would play out if we created a scenario that tried to mirror the actual battle. Anyone familiar with Agincourt will know that is likely to create a game with a decidedly English bias. Nonetheless, we thought it might be a good way to test out how well the rules replicated the historical situation. True to that narrative, the French struggled across the muddy ground to confront the English. Those that did make it across came to grief in front of the stakes set up by the archers. French courage was not lacking and their heroic leaders racked up a significant number of reputation points leading charges. While few fell in combat, the same cannot be said for the men they were leading, which ultimately assured English victory. 



That was a satisfying result, in so much as we felt the rules were able to give a plausible historical outcome. That inspired a second game, using the 'defend the hill' scenario in the Midgard rulebook. That delivered a more satisfying game, where the opportunities for victory were more evenly balanced and with the outcome only decided toward the very end. 

As it happens, the sabot bases also work for another set of medieval rules Blood and Horse Droppings by Rob Jones. I've played these before and as Rob is a medieval historian there's no surprise that these do a good job of focussing on the challenges of command in the period. Given I had the figures and bases it made sense to give the rules a run out again at the club.

Much comes down to decisions made by commanders as they enter or continue to fight in melee. As always with the period (and in common with Midgard), leadership and heroic deeds count for much. By the way, the rules are free and available as a pdf download from Rob's website Historian in Harness.

Having played a giant Trojan War game using the Midgard rules, our host also wanted to try doing something similar, but this time using Hail Caesar (or, as the detractors at the club like to call it 'Fail Caesar'). These were my first games using those rules and I have to say, they didn't grab me. Despite the game looking quite spectacular with hundreds of 28mm figures, I found the rules rather vanilla and the games not as engaging as Midgard.


O Group was a rule set that consumed many of my evenings at the club. We managed to play through both the France 1940 and the 1941-43 Eastern Front supplements. For these we used my opponent's large 15mm collection and terrain, most of which was amassed for Flames of War, but has since been repurposed for O Group

It's not a complex set of rules, but it does have a lot of nuances. We found it really benefited from repeat play and without keeping too long a gap between games.


We like the system, but we do have one gripe. That's with the scenarios and in particular the victory conditions. Despite setting objectives that can be captured, any game can also be won by inflicting a number of casualties on your opponent. As a result, we've often found the game coming down to our ability to pick off low hanging fruit to rack up those casualties, rather than a focus on capturing key objectives.


More recently we started playing the scenarios from the Normandy supplement, which was an opportunity to use my 12mm collection which I had created with O Group in mind. 

The 12mm collection also saw use at the club playing Crossfire, where I introduced the rules to a gamer I have known since my Advanced Squad Leader days.  


Despite the disparity in the size of their respective rule books, he found much to like about Crossfire's elegant simplicity. Talking of which, I've been using the elegantly simple 2'x2' introductory scenarios designed by friend of the blog Dick Bryant. It's been a very useful tool for taking people through the rules, whether they be new players, or those just inquisitive to discover how the rules play out. For those games I've been using my 20mm terrain and the multi-based figures I still have in 20mm for playing Crossfire (more about those here).

Playing games set during the American War of Independence using the Sharp Practice rules is of particular interest, but 2025 saw very little of that. Sadly, there's only so much game time available each year. However, that period was not entirely neglected. I was able to paint up three groups of ragged Continentals, a lovely set from Eureka Miniatures.

There was only a solitary game using Sharp Practice and that was set during the Peninsular War, not in the rebellious American colonies. However, there were no complaints from me. Once again, our host supplied a magnificent table and an equally magnificent selection of figures.



John Savage, the author of What A Cowboy, very kindly shared a draft version of his modern variant of those rules entitled What a Cartel (these have since been published in the 2025 Lard Magazine). It was an opportunity to dig out my rarely used figures and terrain for Afghanistan and we ran a simple extraction scenario, where a team of private military contractors attempt to save a downed helicopter crew.


Whilst not miniatures, I also played through the whole of an Undaunted: Stalingrad campaign with a good friend. He's an avid historian of the war and an equally enthusiastic player of board games, but any attempt I've made to entice him over to playing miniatures has failed. I've long since given up hope of bringing him over to the dark side, but that doesn't mean we don't continue enjoying gaming together.

So, another full year of gaming. It's funny really, because that's not how I felt about the year when I was first reflecting back. For some reason my mind focussed on the lost opportunities and disruptions. In hindsight these now seem minor and while a year with even more gaming would have been great, it would be churlish to complain. Huzzah for 2025.