Showing posts with label American Revolution. Show all posts
Showing posts with label American Revolution. Show all posts

Wednesday, 1 July 2026

Rebasing - goodbye sabots, hello multi-basing

Rebasing a whole collection? Really? Yes, really. Up until now, I'd resisted the temptation, if only because of the effort involved. Now that the task is completed, I'm very pleased. But why did I do it? 


It all started with a bit of false logic. I'd based my Second World War 20mm figures on 20mm round bases. When I started the AWI project, my first project using 28mm figures, I intended using them to play Sharp Practice. That seemed to suit single figure basing. For reasons that made sense at the time, I assumed a bigger base would be required for larger scale figures. As a result, I went with 25mm rounds. I continued that with other periods like the colonial Sudan project.

That was my first mistake. One that was compounded when it came to using sabot bases. Obviously, they needed 25mm slots, which in turn meant a larger sabot base. I ended up with four figures on a 60mmx60mm sabot base. 

Even at the time they looked too big and the figures appeared too spaced apart. The large footprint was problematic enough, but what bothered me just as much was the spacing between the figures. It just didn't look right for any of the periods. Particularly when you consider some of the classic images of the Victorian age (which may or may not be truly representative of the reality, but they remain iconic images in the popular imagination).


Every time I played a game or posted a picture something jarred. 

The individual basing and sabots worked well in game terms. Moving a unit was quicker and it allowed for casualty removal. Yet that created another issue, what to do with the unsightly empty sabot slots once a figure is removed? I'd never liked that. To fill them I made up bases that held shock markers, or casualty figures, or just empty terrain. 

Sometimes there were never enough of them.

Of course, one option would be to ditch the idea of using sabot bases altogether and simply use the figures on individual bases. Aside from the laborious process of moving units one figure at a time, I couldn't escape the distance between individual figures, even when the bases were sitting right next to each other.

I wrote a lengthy blog post on all I was doing to try to reduce the visual impact of those sabot bases, indicative of the fact that I wasn't completely happy with the approach even then.

When I started my Romans for Infamy, Infamy I decided to use multi basing. A decision I was very happy with, so it wasn't much of a step further to consider doing it for the AWI and Sudan collection.

For the Romans I used 50mmx50mm for four figures, but for both the AWI and Sudan I settled on 40mmx40mm. I know for many that's a very standard size for rules like Black Powder, so I wasn't exactly breaking any new ground here. However, from my perspective this was going to make a huge difference. I would go from four figures on 3600 sq mm to four figures on 1600 sq mm. That was going to change things more significantly than I realised. 



It goes without saying, the difference in footprint is amplified the more bases you have in place. Below you see the frontage and footprint comparison for two Sharp Practice groups of eight figures in line formation.



A line formation made of three groups for Sharp Practice would be six bases of four figures each. On my old sabots that was a frontage of 360mm (approximately 14.5"). With smaller 40x40 bases, the same formation would have a frontage of 240mm (approximately 9.5"). In effect, the new formation of three units would have the same frontage as two of the sabot based units. They would also have less depth, making them easier to place within terrain.



Perhaps most surprising was that having the figures closer together actually gave the impression of a greater number. Not quite sure why that is, but it certainly is the case. Once I started the rebasing that all became clear very quickly  



Initially, a fairly laborious task beckoned, but now I could see the reward for the effort. A good result in my book. This was just as well, given this was a major distraction from all the other things in progress or planned.


It is, of course, a problem of my own making. I've no doubt a few of you are rolling your eyes and wondering why it took me so long to see the benefits of multi basing over sabots. Perhaps, if I had based the figures on 20mm rounds to start off with, I may never have been motivated to do this? Regardless, I'm happy where things have ended up.


I pondered how best to deal with the larger militia groups of ten figures. In the end I settled on two bases, one 40x40 with four figures and one 60x40 with six figures. That allowed flexibility for other rule sets that might require units in multiples of four, six or ten figures.



One other decision was how to treat skirmishers. For those, I settled on the same approach I've taken with the Mahdists and Germanic tribes. I would use a mix of 3,2,1 basing that would allow figures to be spaced in more open order, with the added convenience of easier movement and casualty removal.



The only other key question was how to handle casualties for the multi-based line units? If one of the motivations for the rebasing was an improved aesthetic, I needed to have something that blended in reasonably well with the table, yet also served its purpose as a game marker. 

Once I no longer needed casualty figures to fill empty sabot slots, I decide to convert them to casualty markers. My immediate thought was to use mini-dice to track the numbers lost, but then it occurred to me that I need to track a maximum of three casualties in most cases, as a fourth would simply mean the removal of a four figure base and the marker.

While this idea might not survive actual contact with a game, I've come up with a base with a casualty figure and two empty dice frames. 


The casualty figure will represent the first casualty. I just need a suitable item or marker to fill the two empty frames as further casualties occur. For now I'm going to try small rocks (in this case, painted aquarium pebbles).



If this proves impractical for any reason, then there's always the option to revert to mini dice if needed.


If I do go down that route, then perhaps the same frame can also work to record shock with a different coloured dice.....


Time will tell, but I also have a Plan B. I've put a small dice frame on these adjustable markers from Warbases. My thinking being the marker itself will be used to record shock, while the small dice frame holds a mini dice for casualties. This does have its merits, as it consolidates two markers into one for a smaller footprint.


That said, I do like the way the casualty figure adds to the game narrative, so I'm inclined to carry on down that road, or at least give it a good try, but it does mean a second marker on the table to record shock. Too much clutter? Perhaps.

On the other hand, my newly based units have a smaller footprint, so perhaps there is more room on the table after all?







Thursday, 26 February 2026

Filthy, revolting Americans...and their law abiding neighbours

I never seem to play enough games using my American War of Independence collection, but that's never an impediment to accumulating more units. The 'filthy, revolting Americans' in question, are the rather excellent range of Ragged Continental figures from Eureka Miniatures. I acquired these last year and now they are finished.


As usual they have been put together with the Sharp Practice rules in mind. So, this has given me three groups of eight, plus an officer, an NCO, drummer and ensign.



From what I understand, the uniform items that were rarely replaced were breeches and small clothes, so I've tried to reflect that in the figures by adding some variety in colours, presuming the men had used civilian clothing as a substitute.



I've also assumed the officers and NCOs were similarly attired. 


I like the way the Eureka sets include different hats, or in some cases, no hats at all.


While their attire might not pass inspection on the parade ground, these represent hardened campaigners. The sort of men who fought at Cowpens and were not afraid to go face to face with British regulars. In Sharp Practice terms this gives me an additional three groups with leaders to add to my force of Continentals.



They will join my rather better attired Continentals, in this case from the Perry plastic figure set.


Their law abiding neighbours are, of course, Loyalists and in this case these are represented by the Queens Rangers. I've wanted to create a Loyalist force for my Sharp Practice games for some time and the Queens Rangers are one of the first units that spring to mind. Not least because Perry Miniatures have some very fine figures in their range. 

Initially, I bought a dozen of their riflemen with the intention of using them as Loyalist skirmishers. They were lovely figurers to paint and I was very happy with them.



However, as I've learned to discover with this period, things are rarely quite as simple as they seem, particularly when it comes to finding accurate depictions of uniforms. It turns out these riflemen were a good case in point.

Brendan Morrissey very helpfully took time to highlight some of the issues - "the starting point for confusion over the Queens Rangers is the painter Charles Lefferts, who mis-identified them as the same unit that was raised in the 1790s in Canada; this latter unit WAS entirely rifle-armed and many, many authors (and figure manufacturers) have followed this error since the Bicentennial in 1976, including Mollo/McGregor".

I have the Mollo/McGregor book and have found it a font of information, but they too have relied on work by contemporary and later painters for their sources, with the inevitable inaccuracies creeping in.



It seems no matter where you look you will find conflicting descriptions.


Having said all that, the Queens Rangers did indeed have riflemen, but only one detachment, with somewhere between 12-16 men. Good to know my efforts were not entirely wasted and I'm glad I hadn't bought too many of those figures, as I can pretty much do the detachment at a figure ratio of 1:1.

The Queens Rangers were raised early on in the war as a straightforward infantry battalion, with the usual two flank companies (grenadiers and lights) and eight centre companies. At this time, the whole battalion seems to have worn the same hat as the regulars. I used inspiration from various sources to create a fairly generic loyalist unit using the plastic Perry AWI sets with the uniform loosely based on the New York Regiment. As it happens these would pass as Queens Rangers centre company men, but only in 1780 (it seems there's always a 'but' when it comes to AWI uniforms) .




So, if I want a degree of accuracy and use the Perry figures, my unit needs to cover the period 1780 onwards, when the distinctive leather caps were issued. It looks like the centre companies and light companies will look similar in appearance and only the grenadiers and highland companies will have a more distinctive uniform.

With that I have put together four groups of eight figures that can serve as either centre or light company men. These are all from the Perry metal range.




 As the figures are to be used for Sharp Practice there are also the leaders and a trumpeter.


I have also added two groups of Grenadiers with an NCO as a leader figure, once again all from the Perrys.



That gives me options to field light infantry, skirmishers, centre company and grenadiers, or any combination of those.


The next mission is to get these on the table in 2026 with more frequency than I managed in 2025. Let's see how we go. Naturally, that's not necessarily the end of the force - there are highlanders, cavalry and artillery that could be added.....