Showing posts with label Wargames Foundry. Show all posts
Showing posts with label Wargames Foundry. Show all posts

Wednesday, 4 June 2025

Germanic Warriors for Infamy, Infamy

This is my first foray into the ancient period and was inspired by the Infamy, Infamy! rules from Too Fat Lardies. Some of this journey I documented earlier, but I thought I'd wrap up the completed project in a single post. 

I've put together a German warband based on the plastic figure set from Victrix. The set comes with sixty plastic figures and almost gives enough for a complete warband for Infamy, Infamy! 'Almost' being the key word.

There is a good selection of figures. From those barely dressed...


To several equipped with stolen Roman armour and other hardware. These will make for good Foederati.

The Germanic warband is composed principally of groups of warriors, with ten figures per group. The only type of formation these groups can form, if it can indeed be termed a formation, is as a mob. For that reason I've resisted the temptation to use sabot basing for the groups, preferring instead to go for a more unstructured look, but one that still allows me to remove casualties. I've opted for basing with either three, two or one figure to a base.

This worked well for the Mahdists, when I put together my colonial project set in Sudan.

A group of ten is composed of two bases with three figures, one with two figures and two individually based.


The leader figures are based individually, but on bases the same length as the three figure bases. 


I've added rocks to help identify which leader corresponds to which card in Infamy, Infamy!


One reason I've based them like that is so they can sit in between two of the three figure bases and in so doing give each group the same frontage as the sabot bases I will use for the Romans (ah yes, I didn't mention that, did I? I've gone right down the rabbit hole.... ).


That allows the figures and bases to be staggered, to give a much more irregular appearance. One that should contrast nicely with the Romans and their more disciplined formations.


They've already featured in one game. I think this basing has worked well and creates a suitably impressive looking barbarian mob.



The warrior groups have three options for supporting missile units. Only one of these is possible to create from the base set of Victrix figures and that's a group of six armed with javelins.



The other two options are slingers and archers. Initially, I thought an easy solution for the slingers was to make use of a box of Gripping Beast Dark Age Warriors that I had sitting around from a Viking project I'd abandoned (it was intended for playing Saga, but I lost complete interest after playing a few games with those rules and finding them not to my liking).

The Gripping Beast set includes hands with slings, so I thought I could use a few of the spare heads from the Victrix set with the GB bodies and that would help blend these in with my warband. Unfortunately, I found the Victrix heads did not sit well on the Gripping Beast bodies, they seem too large. To make matters worse, I wasn't convinced by the poses of the GB figures, they lacked any real dynamism. They would be passable in an emergency, but otherwise I didn't want to use them.


My solution was to buy an additional sprue of the Victrix figures and add the sling hands to some of those models. I was much, much happier with the result. Obviously, the figures blend in with the other warriors, but perhaps even more importantly, the poses are much more dynamic. Interestingly, I used a few of the GB heads to add variety and these sit much better on the Victrix bodies than the other way around.


I know plastic figures are not popular with all gamers, but this highlighted to me one of their advantages, which is their versatility when it comes to kit bashing or adding variation. Take the two figures below. Both are based on the exact same Victrix body. However, a simple conversion to add a sling hand and a head turned to the side (to alter the angle the body faces the enemy), had enabled me to have two quite different figures based on the same body.



That left a group of six archers. I looked at a sprue of Victrix Dark Age archers and realised these would work well enough for the Germans. The clothing was very similar and I had plenty of spare heads I could add. That was a straightforward enough project, made even simpler by the fact a single Victrix sprue contains exactly six figures.



One other support option, aside from obviously adding more groups of warriors to the warband, is a group of six fanatic warriors. I picked up one more sprue of the Victrix warriors and used this to add the extra javelin figures I needed. I used the additional figures to make up an extra six fanatics. They are no different to the warrior figures, but I just wanted to ensure I had enough on single bases to add the fanatics without taking figures from one of the warrior groups. That way I had sufficient to maximise the number I could deploy in a game.



I added to the support options by making up one of the Victrix figures as a horn blower, to use as a 'musician' to extend the command range of the warband leader.



Wargames Foundry do a lovely set of wailing women, which operate as a Rally Point support.



Finally, I've created markers to use to represent Ambush Points and Deployment Points. The stone cairns will be used to mark Ambush Points. The banner and the priestess will be used to mark regular Deployment Points.



That gives a reasonable force for a game. Naturally, it goes without saying, there is always more than can be added. No doubt it will be, at some stage. Their first outing in a game saw them roundly defeated by the Romans, hopefully they can lift their game in the future!

They fell back in chaos on the wailing women, but even their lamentations and chastisements were not enough to put them back in the fight. 


On the other hand the fanatics proved to be, well.....fanatical. That said, they tend to live fast and die young. It appears German force morale is barely impacted by their loss. After all, what should one expect from fanatics?



Sunday, 23 June 2024

There's no such thing as 'finished'...

We often joke in this hobby that a project is never truly finished, as if somehow it's not true, but honestly who are we kidding? I was going to start this post by saying I was getting around to adding some finishing touches to a few projects, but I suspect it would be far more accurate to say, I'm adding some touches to projects that will never be finished....

These are various things I've made and painted in the first half of this year but as small additions I haven't felt they justified a post of their own. In some cases they have made their way on to the blog as updates and additions to the various posts I have on my 20mm Second World War collection. So here they are all together in one place.

Knowing the Far East Handbook for Chain of Command was due for publication this year I looked to see what else I needed to add to the collection. I've been working on a campaign featuring the Chindits and as my Australians will also work as Chindits I've been keen to make sure I have all that I need. The bulk of that force comes from the 20mm Eureka Miniatures range but I liked the look of the Australian support weapons set from the small 20mm range at Wargames Foundry. To justify the order I added several other sets (well, as you do) and more about those in a minute.

The set includes a couple of Vickers MG teams:


This appealed because the only Vickers team in the Eureka range are wearing helmets and they are probably my least favourite sculpts in that range. The Foundry set also works better as the loader is actually feeding a belt of ammunition in to the gun and so looks the part. 


The Foundry set also includes three prone Bren teams and once again their inclusion of a specific figure as the No2 holding a magazine makes for a better set (Eureka don't provide a specific figure for this and I have been using a prone rifleman instead).



Otherwise the Foundry figures are a very good fit with the Eureka Australians and they make a handy addition.



172 Scale Miniatures also do a range of Chindits. I particularly liked the look of the command group as I don't have enough suitable figures for these. These give me a senior leader, junior leader, medical orderly and a radio operator who can work as a forward observer.


These are nice sculpts, but perhaps a bit on the small side when compared with Foundry and Eureka. Not enough to make them unsuitable to use though.




As part of the order for Wargames Foundry I also picked up the British support weapons set for NW Europe. This gave me additional prone Bren teams and a 2” mortar team. As much as I like the AB Figures sets I felt I could do with more teams in firing poses rather than moving. This set fills that gap nicely.



This set also includes two Vickers MG teams but as I have enough of those already for my Chain of Command games I've mounted these on 40mm round bases themed for my Crossfire urban tables as I needed a couple for my British company.



While I was attending the CanCon show back in January I picked up a few more British figures from the AB range from the Eureka stand. These are also in prone or defensive type positions. Aside from liking the figures we have planned to follow the Operation Martlet campaign with Scottish Corridor. That latter campaign puts the British primarily on the defensive and so I thought these sets would come in handy.





The set also includes a kneeling 2” mortar team so I think I'm now well and truly sorted for 2" mortars!



As part of the Foundry order I was also tempted by the German support weapon set as it includes a 50mm mortar team. While that weapon tended to be phased out as the war progressed they do still appear in games set during the later years of the war and it's the one weapon AB doesn't include with their late-war Germans.


The set also includes a couple of MG42 teams in walking poses. While the men carrying the guns may prove less useful, the extra ammunition carrying figures are always very handy to make up the numbers in machine gun teams.



Last, but not least the set includes a tripod mounted machine gun team.



Well, that's not quite 'last, but not least' as far as Foundry are concerned, because I also bought the Russian support weapon set.....I just haven't got around to painting those yet!

As part of my Fallschirmjager project I had a few outstanding figures that needed finishing off. These included an MG42 team from Simon's Soldiers.



Also a few casualty figures from AB.


For heavier support I've also added a Pak40 team. In this case the gun is from Zvezda and the crew are from Simon's Soldiers.




In the same order from Simon's Soldiers I also included a few additions to the Volkssturm force. A couple of figures to make up a forward observer team.



Also a set of crew for another Pak40. Once again the gun is from Zvezda and the crew are from Simon's Soldiers.




From 172 Scale Miniatures I've added an armoured D7 bulldozer. I know the standard D7 saw service with US and British forces in several theatres but from what I understand the armoured version was a very specific adaptation by the British with the D-Day landing in mind.  



For the Far East 172 have an Indian pattern carrier which was based on the CMP truck chassis and used by the Indian Army.



I picked up this Type 2 Ka-mi Japanese amphibious tank at a bring & buy. It's a pre-made kit in plastic but other than that I don't know the manufacturer. Not sure it will see much use on the table but I couldn't resist adding it.



Making aircraft is a good break from vehicles and not something I do often enough. They can make for scatter terrain or objective in games but I also like to feature them in the AARs here on the blog. In Chain of Command air support is abstracted into a pregame phase so there is no need to represent it on the table. The Blitzkrieg 1940 Handbook introduced the Stuka Bombardment and I made up a model so we could represent this in the photographs. I've always felt it does a great job of adding to the narrative.


The new Far East Handbook includes mechanics for something similar with a Zero Attack for the Japanese. Like the Stuka this Zero is one of the new tool Airfix 1/72 scale kits, which are lovely models.



The handbook also includes a Hurribomber attack for the British and so it was only right that I include one of those. This Hurricane IIc is from Hobby Boss and comes with decals for a squadron based in India. Unfortunately I'm not totally happy with how the white recognition stripes have turned out on the wings, I've made them a bit too wide, but it will serve its purpose.



While I was in the frame of mind to make aircraft I also put together two of the recently re-released Airfix 'vintage classics' kits. These date from the 60s or 70s and while they are of their time they hold up reasonably well with a bit of work in construction and a decent paint job. 

The Brewster Buffalo served in British and Australian air forces in the early part of the war, however they are likely to feature in an air support role in a game. Most were shot out of the sky by the faster and more nimble Japanese fighters, but I thought one might have a role as scatter terrain in a Malaya game or something similar.



On the other hand the CAC Boomerang while obsolete in a fighter role was to see service in places like New Guinea in a number of ground support and spotting roles. While its performance at high altitude made it unsuitable as a modern fighter, it's very good performance at lower altitudes meant it could still play a role. Perhaps in the forthcoming Pacific Handbook there could be a role? Who knows, but it was enjoyable to take this old kit and try to see what I could make of it.