Friday, 10 March 2017

About Tactics and Painting

So this is what I do.  For as far back as I can remember I've always liked to make models and I've always liked to play games, wargames in particular. For years I was a traditional hex and counter gamer, I liked my tactical action to take place on maps with counters.  On the other hand my models were made to sit on shelves and look nice, my gaming happened in a different space.  But now, well now I play wargames with my models.  Yeah okay, I play wargames with toy soldiers.  There, I said it.


The evil Waffen SS in their rather fetching camouflage.  20mm AB figures manning a Zvezda Pak40.
I guess World War Two has always been my main period of interest.  After all, I'm of that generation that grew up in the 1960s in a home where every adult had been directly touched by that war.  My father and grandfather had been called up to fight, my mother and grandmother were evacuees from the bombing of Liverpool.  My uncle was an RAF pilot and survived the war, but his and my father's elder brother died in a Wellington bomber over Benghazi in 1941.  I was part of the Airfix generation and reenacting the warfare we heard about around the dining room table with our little plastic men and tanks on the living room carpet was just part of the way we grew up.  I have a friend who can recognise a Sherman or a Panther at first glance, not because he's interested in military history, but simply because he made the Airfix kits as a kid.

So I like to make my models but I also want to game something that recreates the feel of command on the battlefields of WWII.  My games can't just look like WWII because the models look accurate.  That's never going to be enough.  The model I'm really interested in is the gaming model that attempts to model the way in which WWII was fought.  How do you organise soldiers to fight effectively?  How do you get them to carry out the commands you want?  How do you deal with the chaos that is warfare?  Rules, systems, simulations, call it what you want, but I want to find an enjoyable challenge that presents me with these issues in a plausible way.  So that's what this blog will be about.  Making models of the people and equipment of warfare and looking at the models created for gaming it.


Modelling terrain.  Nothing like taking a cheap door mat and turning it into a plowed field.  The local hardware store will never be looked at in the same way ever again.

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