This is my first foray into the ancient period and was inspired by the Infamy, Infamy! rules from Too Fat Lardies. Some of this journey I documented earlier, but I thought I'd wrap up the completed project in a single post.
I've put together a German warband based on the plastic figure set from Victrix. The set comes with sixty plastic figures and almost gives enough for a complete warband for Infamy, Infamy! 'Almost' being the key word.
There is a good selection of figures. From those barely dressed...
To several equipped with stolen Roman armour and other hardware. These will make for good Foederati.
The Germanic warband is composed principally of groups of warriors, with ten figures per group. The only type of formation these groups can form, if it can indeed be termed a formation, is as a mob. For that reason I've resisted the temptation to use sabot basing for the groups, preferring instead to go for a more unstructured look, but one that still allows me to remove casualties. I've opted for basing with either three, two or one figure to a base.
This worked well for the Mahdists, when I put together my colonial project set in Sudan.

A group of ten is composed of two bases with three figures, one with two figures and two individually based.
The leader figures are based individually, but on bases the same length as the three figure bases.
I've added rocks to help identify which leader corresponds to which card in Infamy, Infamy!
One reason I've based them like that is so they can sit in between two of the three figure bases and in so doing give each group the same frontage as the sabot bases I will use for the Romans (ah yes, I didn't mention that, did I? I've gone right down the rabbit hole.... ).
That allows the figures and bases to be staggered, to give a much more irregular appearance. One that should contrast nicely with the Romans and their more disciplined formations.
They've already featured in one game. I think this basing has worked well and creates a suitably impressive looking barbarian mob.
The warrior groups have three options for supporting missile units. Only one of these is possible to create from the base set of Victrix figures and that's a group of six armed with javelins.
The other two options are slingers and archers. Initially, I thought an easy solution for the slingers was to make use of a box of Gripping Beast Dark Age Warriors that I had sitting around from a Viking project I'd abandoned (it was intended for playing Saga, but I lost complete interest after playing a few games with those rules and finding them not to my liking).
The Gripping Beast set includes hands with slings, so I thought I could use a few of the spare heads from the Victrix set with the GB bodies and that would help blend these in with my warband. Unfortunately, I found the Victrix heads did not sit well on the Gripping Beast bodies, they seem too large. To make matters worse, I wasn't convinced by the poses of the GB figures, they lacked any real dynamism. They would be passable in an emergency, but otherwise I didn't want to use them.
My solution was to buy an additional sprue of the Victrix figures and add the sling hands to some of those models. I was much, much happier with the result. Obviously, the figures blend in with the other warriors, but perhaps even more importantly, the poses are much more dynamic. Interestingly, I used a few of the GB heads to add variety and these sit much better on the Victrix bodies than the other way around.
I know plastic figures are not popular with all gamers, but this highlighted to me one of their advantages, which is their versatility when it comes to kit bashing or adding variation. Take the two figures below. Both are based on the exact same Victrix body. However, a simple conversion to add a sling hand and a head turned to the side (to alter the angle the body faces the enemy), had enabled me to have two quite different figures based on the same body.
That left a group of six archers. I looked at a sprue of Victrix Dark Age archers and realised these would work well enough for the Germans. The clothing was very similar and I had plenty of spare heads I could add. That was a straightforward enough project, made even simpler by the fact a single Victrix sprue contains exactly six figures.
One other support option, aside from obviously adding more groups of warriors to the warband, is a group of six fanatic warriors. I picked up one more sprue of the Victrix warriors and used this to add the extra javelin figures I needed. I used the additional figures to make up an extra six fanatics. They are no different to the warrior figures, but I just wanted to ensure I had enough on single bases to add the fanatics without taking figures from one of the warrior groups. That way I had sufficient to maximise the number I could deploy in a game.

I added to the support options by making up one of the Victrix figures as a horn blower, to use as a 'musician' to extend the command range of the warband leader.
Wargames Foundry do a lovely set of wailing women, which operate as a Rally Point support.
Finally, I've created markers to use to represent Ambush Points and Deployment Points. The stone cairns will be used to mark Ambush Points. The banner and the priestess will be used to mark regular Deployment Points.
That gives a reasonable force for a game. Naturally, it goes without saying, there is always more than can be added. No doubt it will be, at some stage. Their first outing in a game saw them roundly defeated by the Romans, hopefully they can lift their game in the future!
They fell back in chaos on the wailing women, but even their lamentations and chastisements were not enough to put them back in the fight.
On the other hand the fanatics proved to be, well.....fanatical. That said, they tend to live fast and die young. It appears German force morale is barely impacted by their loss. After all, what should one expect from fanatics?
I like the use of markers for ambush and deployment points, also that final photo with some of your Germans running through the woods looks great. Now you've just got to lure those pesky Romans into the woods.
ReplyDeleteI'm hoping to get my first CoC v2 game soon, I'd be interested to see yours and how you think the changes work. On reading the rules, the changes all seem to be for the better but the proof will be in the playing.
I really like the way the rules’ mechanics talk to the asymmetric warfare, timing is often key and I can see how a well timed German ambush can make a mess of Roman order and discipline. Played some CoC v2 already and so far I can only see how the changes have made it better.
DeleteA splendid project very well thought out and presented. Looking forward to your first outing and thoughts with CoCII
ReplyDeleteThanks. Delving into CoC v2 and my impressions are, this is an evolution not a revolution. The core system remains but the rulebook is very well presented much and the changes improve and add to game play. Thumbs up so far from me and I’ll be writing about it in due course.
DeleteTop notch painting as I would expect, really lovely work.
ReplyDeleteThank you, as much as I like painting, not every painting project is so enjoyable.
DeleteGreat project - very useful article as well for anyone thinking of taking on Infamy Infamy (ie me!). Looking forward to seeing your Romans and more Infamy content (as well as CoC2).
ReplyDeleteThanks - more coming on both of those!
DeleteLovely toys indeed…
ReplyDeleteIt’s nice to see that you don’t need a ton of figures to create a good fighting force…
All the best. Aly
Thanks. The ancient period, much like Napoleonics, is always intimidating because the thought of painting hundreds of figures is enough to frighten off most. The asymmetric nature of Infamy and the large skirmish,/small battle among the forests of Germany make this feel achievable. Naturally, once you’ve started, who knows how many more figures you might add!
DeleteThe figures looks great! I agree with you in using "markers" that don't detract but actually add to the look of the battlefield. Great stuff!!
ReplyDelete