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Sunday, 11 June 2023

New Jump-Off-Points for Chain of Command

Jump-off-points are an essential bit of kit for any game of Chain of Command and the popular choice for many is a pile of supplies - ammo boxes, oil drums, jerry cans etc. It's certainly the route I took when creating my own set and it's the one the Lardies offer as part of their Chain of Command accessories. More recently I've started using figures and trying to do something that adds more to the narrative of a game. 

Initially I thought the idea of using miniatures could be confusing and they might be mistaken for actual figures in the game. On reflection that was not something that would really be an issue as my jump-off-points are on 40mm rounds and nothing else is based on a similar size. So aside from the Japanese jump-off-point above I also made a couple for my Americans using a few spare figures in suitable poses.


I liked the idea of making more, but inevitably it soon became one of those projects on the long list of things I would get around to ‘one day’. Recently two things motivated me to actually make a start. One was a conversation with a player who is also ex-military and he was very much of the view that piles of supplies were not the sort of thing likely to be found at a platoon jump-off-point. The other came while I was reorganising my hobby space. I have a spares box with many left over figures from various projects, far more than I will ever need and I was trying to decide what to do with them.

Many of the figures are from various command sets which contained many more figures than I needed and are unlikely to find another use. Others are plastic figures that I used when I first returned to miniature gaming and that I've since upgraded to metals.

I sorted through and selected suitable figures and worked out I could cover several nationalities including Russian, German, British north west Europe as well as the Far East. I started basing them on the 40mm rounds that I currently use for jump-off-points. The plan is to use these in combination with my existing jump-off-points when necessary. Most games require at least three jump-off-points for each side and occasionally as many as four, so to some extent you can never have enough.


Not all the figures had been painted. Some like those below were only part painted while others would need only a bit of touching up.


These surplus Russian commanders from the Plastic Soldier Company set seem well suited to a jump-off-point.


Similarly, this German NCO from the PSC heavy weapons set is appropriately posed looking at his watch and ready to issue a command.


I'd originally made up the wounded figures below to use as markers for wounded leaders but I've since come up with another method. The British figures on the left are from the original Esci set and the Germans are the same figures after a simple conversion. I've seen a few people create a small aid station as a jump-off-point and while it doesn't necessarily signal a jump-off-point it certainly alludes to the front line (although jumping off from a place full of wounded men is probably not the best thing for a platoon's force morale!).


All the figures have a varied history. For my early war Far East project I used those from the AB Western Desert set but that is not an extensive range and I needed to find additional poses from other manufacturers. I bought a small selection of Dixon figures to fill a few gaps. Unfortunately, while they are lovely sculpts they are true 20mm and are noticeably smaller than the AB figures. They included a couple of command figures and I thought these would work well in a jump-off-point setting. The pointing officer is a plastic figure from the very old Esci 8th Army set but he works well in this context.


In another spares box I have a lot of ammo boxes, small arms and other odds and ends that would help to create a mini diorama on each base. So then it was simply a matter of finishing off or touching up paint work on the figures and adding terrain.

The Russian bases utilised the pointing officers, a female medic and one of the gun crew figures that come with the PSC 45mm anti-tank gun sets.



For the Germans I have the wounded figures and the gun commander. I've tried to keep the equipment closer to what might be found at the front line and so a spare panzerschreck from a PSC set seemed appropriate.



I've used AB Figures for my British airborne platoon and their command sets includes more figures with radios than I would normally need and so again I thought these would work well in this setting.



For British regular infantry I've used the wounded figure set plus a spare dispatch rider and motorcycle from the AB Figures set.


A left over NCO from the PSC British infantry set made up a third jump-off-point.


The more I searched through the spares box the more inspiration I found. In fact I think I was carried away but when I saw the British radio operator below and the man carrying ammunition for the 2" mortar, both lovely AB Figures sculpts, I knew I had to make one more. The sandbags were made from Milliput.



I liked the idea of the Far East figures leading the platoon through tropical terrain and so I focussed more on the vegetation than additional supplies.


I found a figure to work for the later period of the war in the Far East, this could be for my Australians or British in Burma.



As I said, I suspect I got a bit carried away with this project, but I think these really add to the narrative of the games and help tell the story more effectively than piles of supplies. Of course now I have to think about ways to use some of those piles of supplies. I have a few ideas for those......



11 comments:

  1. Lovely work Mark, some unique JOPs, don't worry you aren't the only one who can "get carried away by a project "
    cheers John.

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  2. Wot no field kitchen? Or at least some Tommies having a brew and a fag? Perhaps some engineer / sapper types resting with their minesweepers alongside a taped clear lane, that at least seems JOP-related?

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    1. The Far East handbook will have new rules regarding lines of communication points which must be protected and can be captured much like jump-off-points. They are intended to keep either the British and Commonwealth in the early war focussed on not getting cut off and keep on eye over their shoulder, much the same for the Japanese in the later stages of the war. I can see some nice ideas for themed variants here too, perhaps that’s the place for the field kitchen.

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    2. A LoC marker would seem to begging for comms troops laying / repairing wires or perhaps a tactical signpost?

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  3. Nice project, good results. Clever use of different bases to I. D. the jump off points.

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  4. Very nicely done. Has your WWII 12mm been squeezed out by 20mm? The 20 does have a lovely aesthetic.

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    1. 20mm had always been the core of my WWII gaming but 12mm remains my preference for playing at company and battalion level. In fact I’m playing Crossfire in 12mm this week at the club and waiting on a delivery of some new British and German armour from Pendraken.

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  5. Nice JOPs - they definitely look better than the typical pile of oil drums and crates that you generally see.

    For my Japanese, I'd ended up with six excess officer figures, so I used those two-to-a-base for JOPs with a couple of palm trees on each base as well.

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  6. I got a crazy idea this morning, and I don't know if it's feasible or just ridiculous.
    For my Panzergrenadier platoon, I imagine their "jumping off points" would theoretically be where they actually dismount from their halftracks and enter battle.
    Naturally, one is unlikely to have three or four 251's actually on the tabletop - they're not actually participating in the battle, they're just a symbolic explanation of why the troops aren't deploying from the board edge.
    So I was pondering making jump-off points that are 40mm bases with a smaller-scale Sdkfz. 251 on them. Something in N-gauge or thereabouts. It's not going to be a "realistic" size but let's be honest - jumping-off points are symbolic. There's nothing "realistic" about a squad appearing out of nowhere in the middle of the board anyway, is there?
    So, that being said, is this a cool idea, or would it simply be ridiculous?

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    1. Interesting thought. However hold it for a moment. I’m helping with the development of the v2 rules for CoC and there is a new mechanic for armoured assault from carriers that might just see more 251s on the table than previously. It will allow players to attempt a few historical tactics with mechanised infantry that were difficult to execute under the v1 rules. That said, it’s a nice idea for jump-off-points given their abstract nature.

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