tag:blogger.com,1999:blog-7861229654080360536.post1475398724693441897..comments2024-03-18T17:57:22.456+11:00Comments on The Tactical Painter: I'll Take Manhattan campaign Engagement 3: The Bales are BurningThe Tactical Painterhttp://www.blogger.com/profile/04980190745315043364noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7861229654080360536.post-79470327521337165132021-11-20T06:37:15.634+11:002021-11-20T06:37:15.634+11:00Terrific report as always. It would be great to se...Terrific report as always. It would be great to see some SP Campaigns in the same vein as the Chain of Command PSC. One off games are brilliant, but a campaign really tests the players judgement in an operational and tactical context.Doughttps://www.blogger.com/profile/13866756432233805848noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-50272473483947542862021-11-20T05:24:36.317+11:002021-11-20T05:24:36.317+11:00Another excellent AAR. I'm really enjoying th...Another excellent AAR. I'm really enjoying this series of games. Looking forward to reading the next one.Elroy Davishttps://www.blogger.com/profile/01935540127269354691noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-49074981272217343062021-11-17T23:14:13.502+11:002021-11-17T23:14:13.502+11:00Really enjoying this campaign! All good inspiratio...Really enjoying this campaign! All good inspirational stuff<br />Cheers<br />MattThe Wargames Tablehttps://www.blogger.com/profile/09454593374321456477noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-21117992532674420972021-11-17T15:39:47.444+11:002021-11-17T15:39:47.444+11:00Interesting game May nuoc nong nang luong mat troi...Interesting game <a href="https://shoptanadaithanh.vn/may-nuoc-nong-nang-luong-mat-troi-ong-dau/" rel="nofollow">May nuoc nong nang luong mat troi ong dau</a>Hiền Tranghttps://www.blogger.com/profile/14641933565031730978noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-47922867248769781762021-11-17T05:56:02.484+11:002021-11-17T05:56:02.484+11:00Thanks - I guess I need to try it out for myself a...Thanks - I guess I need to try it out for myself and see how it feels.Robhttps://www.blogger.com/profile/08908371293187933458noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-9342692253681880422021-11-17T05:53:23.220+11:002021-11-17T05:53:23.220+11:00I was of course rooting for you the whole time. B...I was of course rooting for you the whole time. But from the get out I thought the British would have a hard time of it just bc the scenario kinda calls for them to spread out and have to concentrate at the point of contact. But it looks like both sides played very cagey and well. I’m REALLY enjoying these SP2 reports. 😀Stewhttps://www.blogger.com/profile/00340930167419307092noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-78340714230256380232021-11-16T08:05:43.490+11:002021-11-16T08:05:43.490+11:00Thanks Rob, that ‘ambush’ almost decided the outco...Thanks Rob, that ‘ambush’ almost decided the outcome of the game all by itself. There is no morale tests for charging/being charged as such, however morale does play a part. Units with shock are penalised when moving towards the enemy, but not when retiring from them. In other words a unit with shock will struggle to have the movement to close with the enemy, or risk getting only close enough to receive a volley before contact. A threatened unit can retire the full movement distance regardless of shock and given how detrimental shock is to the outcome of hand to hand both players should take this into consideration (if they want their unit to survive). Troop quality also determines the outcome, so militia will be worse off facing regulars for example. In the end I’m not sure there would be a big difference in game outcome if a unit broke and fled before contact or as a consequence of contact, in both cases the inferior troops are most likely out of the game regardless. Casualties could be an issue for a campaign but I think I could abstract this easily enough to represent routed men that never return to the unit. Nothing to stop a player trying something crazy though, which might be your issue, but anyone who uses militia without bayonets to charge regulars who receive them with muskets loaded should not be at all surprised at the result. It’s almost self regulating in that sense. The subsequent losses and other impacts on force morale would also have their impact.<br /><br />As for VPs we’re not really counting at the moment, in some ways this is a glorified play test of Dave’s ideas, so we’re feeling our way as we go. After the American losses in the last game we gave some thought to whether they needed reinforcement but decided to play it as written for now. The rebels are probably slightly ahead although at this stage we’re not certain how balanced the campaign is and so don’t want to read too much into that just yet.The Tactical Painterhttps://www.blogger.com/profile/04980190745315043364noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-15687294859814399182021-11-16T07:40:34.611+11:002021-11-16T07:40:34.611+11:00Thanks Peter, glad you like it.Thanks Peter, glad you like it.The Tactical Painterhttps://www.blogger.com/profile/04980190745315043364noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-44683011597820024702021-11-16T07:40:15.311+11:002021-11-16T07:40:15.311+11:00Thanks, that was the outcome I was hoping for, but...Thanks, that was the outcome I was hoping for, but didn’t really expect, things went surprisingly well for the Americans.The Tactical Painterhttps://www.blogger.com/profile/04980190745315043364noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-79864518929506462042021-11-15T21:31:49.843+11:002021-11-15T21:31:49.843+11:00Another great AAR. That was a shocking 'ambus...Another great AAR. That was a shocking 'ambush' by those rebel skirmishers! <br />Only having read, not played, the rules; the thing that seems odd to me is the lack of a morale test for charging or being charged. I would like to hear your views on how this plays out as in some cases the I would expect simply being charged to be enough to rout a small group.<br />Finally, as one doesn't have to win to advance to the next scenario in the sequence is it just VPs that determine the win? If so, what is the current score? Robhttps://www.blogger.com/profile/08908371293187933458noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-65239916570271324842021-11-15T21:12:59.204+11:002021-11-15T21:12:59.204+11:00Interesting AAR and lovely looking table and toys....Interesting AAR and lovely looking table and toys.Peter Douglashttps://www.blogger.com/profile/14118894381672707297noreply@blogger.comtag:blogger.com,1999:blog-7861229654080360536.post-46121515226995315522021-11-15T20:19:47.217+11:002021-11-15T20:19:47.217+11:00Interesting game, the colonial side was just aggre...Interesting game, the colonial side was just aggressive enough, the British wisely called it off when the morale suffered. They can try again tomorrow. pancernihttps://www.blogger.com/profile/09108442113999809459noreply@blogger.com